Unity Match3 game sample

Recently, I made a challenge to make a match 3 game under 6 hours. It turned out to be a decent hypercasual game. The full source code is here : https://github.com/nevarman/hypercasual-match-game.License for only source code is CC0, and for the whole Unity project is CC 4.0.For the art assets and sound licenses please check the... Continue Reading →

Kinect Hand Cursor for Unity3D

Part 1 - IntroOne of the curitial parts of a game is your UI and it will impact your gameplay a lot.  Today I'm not going to talk about it's design, but I'm going to show you how to develop a UI system for Kinect. On desktop you can control your UI with your cursor but... Continue Reading →

Unity Editor Scripting-Quick SetActive

In this tutorial we are going to play with our hierarchy window, and add a toggle button into the hierarchywindow to quickly activate and deavtivate our gameobjects.Before we begin, you can download the source code from github. And here how our hierarchy window will look like.(Light bulb icon next to toggle button is subject for... Continue Reading →

Unity Editor Scripting- Custom Transfom Editor

Let's continue from editor scripting. I'm going to show how to implement your own transform editor for Unity3d. By default Unity has it's own editor for Transform component, which shows you your rotation as EulerAngles not as Quaternion. So when you create a custom editor for Transform and call DrawDefaultInspector(); from OnInspectorGUI() method you will see something... Continue Reading →

Unity Editor Scripting – It is fun!

That's right, editor scripting is really fun! Besides having fun you can do lots of useful things with custom editor tools with Unity3D. After some boring Android plugin tutorials I would like to show some editor scripting tips and tools. I will again use github for this tutorial , you can clone it from here for... Continue Reading →

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