In this tutorial we are going to open our unity scene from a native activity. To accomplish that we just need to do the exactly same steps to make an android plugin by overriding unityplayer activity, and with a slightly change we are going to change our launching activity with a native one. Here are the... Continue Reading →
Unity Android Plugin Tutorial- Making a toast (update)
This tutorial is not going to be an update to my previous post actually. I'm going to show a different method, an easier one. On my previous post here, I showed how to make a toast by making a library project on Android and overriding Unity. But I received some comments that it might get a... Continue Reading →
Unity Android Plugin Tutorial Series part5- In app purchases
In this tutorial I' m going to explain how to implement in-app purchasing for Unity3D Android. First things first, to sell products you need a merchant account. If your country is supported I believe you have already registered for it. If not go ahead and register for merchant account from your Developer Console. Second you can find... Continue Reading →
Unity Android Plugin Tutorial Series part3- Let’s make a toast
It' s been a while since I wrote my last tutorial, but here we go. In this tutorial we will make a toast. If you don' t know that a toast is, you can take a look at it from android developer's website here. It's pretty basic stuff but can be very useful to notify user... Continue Reading →
Unity Android Plugin Tutorial Series part2- Let’s override Unity
In the second part of this tutorial series, we are going to override Unity. So what is the purpose or benefits of overriding Unity player and what can you accomplish with that? You can socialize your game!! You can make Facebook or Twitter logins, or better you can add achievements, multiplayer etc.. with Google Play... Continue Reading →