Devblog Part-1 Making the boomerang path The most crucial part of the game is done! I can now visualize a boomerang path after user input and throw a boomerang on this path. I have received a couple of questions on some of my reddit posts how I did this so I decided to share how... Continue Reading →
Sgt. Boomerang Devblog
Lately I have been checking out Godot Engine: https://github.com/godotengine/godot Best way to learn a new engine is making a small prototypes/games with it. So I have been playing around with this idea of a top-down shooter game where main weapon is a boomerang! Yes boomerangs are cool but what's cooler is a boomerang that has... Continue Reading →