Unity Match3 game sample

Recently, I made a challenge to make a match 3 game under 6 hours. It turned out to be a decent hypercasual game. The full source code is here : https://github.com/nevarman/hypercasual-match-game.License for only source code is CC0, and for the whole Unity project is CC 4.0.For the art assets and sound licenses please check the... Continue Reading →

Unity3D Nightvision Shader

Here is a nightvision shader I made a while ago. I forgot to write about it and the project is on my github you can download from here : https://github.com/paganini24/ShaderExperimentProject contains;Nightvision with binocular maskThermal vision screen effectFlir screen effectAnd some test shadersHere are some screenshots : If you like this article please support my work on... Continue Reading →

Unity Editor Scripting-Quick SetActive

In this tutorial we are going to play with our hierarchy window, and add a toggle button into the hierarchywindow to quickly activate and deavtivate our gameobjects.Before we begin, you can download the source code from github. And here how our hierarchy window will look like.(Light bulb icon next to toggle button is subject for... Continue Reading →

Unity Editor Scripting- Custom Transfom Editor

Let's continue from editor scripting. I'm going to show how to implement your own transform editor for Unity3d. By default Unity has it's own editor for Transform component, which shows you your rotation as EulerAngles not as Quaternion. So when you create a custom editor for Transform and call DrawDefaultInspector(); from OnInspectorGUI() method you will see something... Continue Reading →

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