BMW VR is virtual reality project that was created at 3DExcite by me and my team. The VR experience featured different models and environments to configure with immersive sounds. More reading: http://www.storm.sg/bmw-world-new-models/#attachment_15498
Gimme A Brick
For the past months I have been working with friends for a mobile game which is called "Gimme A Brick". Detailed description: A brand new way of escaping zombie apocalypse is arrived! Drop bricks to help runners build an escape path. Upgrade all kinds of weapons, gadgets and runner abilities to survive massive zombie swarm... Continue Reading →
Unity3D Nightvision Shader
Here is a nightvision shader I made a while ago. I forgot to write about it and the project is on my github you can download from here : https://github.com/paganini24/ShaderExperimentProject contains;Nightvision with binocular maskThermal vision screen effectFlir screen effectAnd some test shadersHere are some screenshots : If you like this article please support my work on... Continue Reading →
Kinect Hand Cursor for Unity3D
Part 1 - IntroOne of the curitial parts of a game is your UI and it will impact your gameplay a lot. Today I'm not going to talk about it's design, but I'm going to show you how to develop a UI system for Kinect. On desktop you can control your UI with your cursor but... Continue Reading →
Unity Editor Scripting – Filtering Hierarchy by Tag or Layer
Today I'm going to show and share an editor code I wrote about how to filter your hierarchy by tag or layer. I uploaded my editor scripts to this repository on Github, if you read my previous editor tutorials you should have seen this script inside /Tut-2-FilterHierarchy folder. The default filtering option for Unity's hierarchy window is by name and... Continue Reading →
Unity Android Tutorial- Opening unity scene from an activity
In this tutorial we are going to open our unity scene from a native activity. To accomplish that we just need to do the exactly same steps to make an android plugin by overriding unityplayer activity, and with a slightly change we are going to change our launching activity with a native one. Here are the... Continue Reading →
Unity Editor Scripting-Quick SetActive
In this tutorial we are going to play with our hierarchy window, and add a toggle button into the hierarchywindow to quickly activate and deavtivate our gameobjects.Before we begin, you can download the source code from github. And here how our hierarchy window will look like.(Light bulb icon next to toggle button is subject for... Continue Reading →
Unity Editor Scripting – It is fun!
That's right, editor scripting is really fun! Besides having fun you can do lots of useful things with custom editor tools with Unity3D. After some boring Android plugin tutorials I would like to show some editor scripting tips and tools. I will again use github for this tutorial , you can clone it from here for... Continue Reading →
Unity Android Plugin Tutorial Series part5- In app purchases
In this tutorial I' m going to explain how to implement in-app purchasing for Unity3D Android. First things first, to sell products you need a merchant account. If your country is supported I believe you have already registered for it. If not go ahead and register for merchant account from your Developer Console. Second you can find... Continue Reading →
Unity Android Plugin Tutorial Series part2- Let’s override Unity
In the second part of this tutorial series, we are going to override Unity. So what is the purpose or benefits of overriding Unity player and what can you accomplish with that? You can socialize your game!! You can make Facebook or Twitter logins, or better you can add achievements, multiplayer etc.. with Google Play... Continue Reading →