BMW VR

BMW VR is virtual reality project that was created at 3DExcite by me and my team. The VR experience featured different models and environments to configure with immersive sounds. More reading: http://www.storm.sg/bmw-world-new-models/#attachment_15498

Gimme A Brick

For the past months I have been working with friends for a mobile game which is called "Gimme A Brick". Detailed description: A brand new way of escaping zombie apocalypse is arrived! Drop bricks to help runners build an escape path. Upgrade all kinds of weapons, gadgets and runner abilities to survive massive zombie swarm... Continue Reading →

Unity3D Nightvision Shader

Here is a nightvision shader I made a while ago. I forgot to write about it and the project is on my github you can download from here : https://github.com/paganini24/ShaderExperimentProject contains;Nightvision with binocular maskThermal vision screen effectFlir screen effectAnd some test shadersHere are some screenshots : If you like this article please support my work on... Continue Reading →

Kinect Hand Cursor for Unity3D

Part 1 - IntroOne of the curitial parts of a game is your UI and it will impact your gameplay a lot.  Today I'm not going to talk about it's design, but I'm going to show you how to develop a UI system for Kinect. On desktop you can control your UI with your cursor but... Continue Reading →

Unity Editor Scripting-Quick SetActive

In this tutorial we are going to play with our hierarchy window, and add a toggle button into the hierarchywindow to quickly activate and deavtivate our gameobjects.Before we begin, you can download the source code from github. And here how our hierarchy window will look like.(Light bulb icon next to toggle button is subject for... Continue Reading →

Unity Editor Scripting – It is fun!

That's right, editor scripting is really fun! Besides having fun you can do lots of useful things with custom editor tools with Unity3D. After some boring Android plugin tutorials I would like to show some editor scripting tips and tools. I will again use github for this tutorial , you can clone it from here for... Continue Reading →

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