Here is a nightvision shader I made a while ago. I forgot to write about it and the project is on my github you can download from here : https://github.com/paganini24/ShaderExperimentProject contains;Nightvision with binocular maskThermal vision screen effectFlir screen effectAnd some test shadersHere are some screenshots : If you like this article please support my work on... Continue Reading →
E5 Highway Rush
After a long review, my new game E5 is now on App Store! Detailed description: E5 is a free arcade racing game with blocky style cars and voxel environment. Traffic is always bad at E5 highway and you are always in rush. Avoid the cars while driving in highway traffic and collect coins to unlock... Continue Reading →
Kinect Hand Cursor for Unity3D
Part 1 - IntroOne of the curitial parts of a game is your UI and it will impact your gameplay a lot. Today I'm not going to talk about it's design, but I'm going to show you how to develop a UI system for Kinect. On desktop you can control your UI with your cursor but... Continue Reading →
Unity Editor Scripting – Filtering Hierarchy by Tag or Layer
Today I'm going to show and share an editor code I wrote about how to filter your hierarchy by tag or layer. I uploaded my editor scripts to this repository on Github, if you read my previous editor tutorials you should have seen this script inside /Tut-2-FilterHierarchy folder. The default filtering option for Unity's hierarchy window is by name and... Continue Reading →
Unity Android Tutorial- Opening unity scene from an activity
In this tutorial we are going to open our unity scene from a native activity. To accomplish that we just need to do the exactly same steps to make an android plugin by overriding unityplayer activity, and with a slightly change we are going to change our launching activity with a native one. Here are the... Continue Reading →
Unity Editor Scripting-Quick SetActive
In this tutorial we are going to play with our hierarchy window, and add a toggle button into the hierarchywindow to quickly activate and deavtivate our gameobjects.Before we begin, you can download the source code from github. And here how our hierarchy window will look like.(Light bulb icon next to toggle button is subject for... Continue Reading →
Unity Android Plugin Tutorial- Making a toast (update)
This tutorial is not going to be an update to my previous post actually. I'm going to show a different method, an easier one. On my previous post here, I showed how to make a toast by making a library project on Android and overriding Unity. But I received some comments that it might get a... Continue Reading →
Unity Editor Scripting- Custom Transfom Editor
Let's continue from editor scripting. I'm going to show how to implement your own transform editor for Unity3d. By default Unity has it's own editor for Transform component, which shows you your rotation as EulerAngles not as Quaternion. So when you create a custom editor for Transform and call DrawDefaultInspector(); from OnInspectorGUI() method you will see something... Continue Reading →
Unity water shaders
I have been working on with Unity's CG shaders and wanted to share some water shaders I made. I 'm trying to optimize them for mobile. You can download them from my repository. And here is a screenshot of it: If you like this article please support my work on Patreon, thank you!
Unity Editor Scripting – It is fun!
That's right, editor scripting is really fun! Besides having fun you can do lots of useful things with custom editor tools with Unity3D. After some boring Android plugin tutorials I would like to show some editor scripting tips and tools. I will again use github for this tutorial , you can clone it from here for... Continue Reading →